The tutorials are written in C++. My assumption is that the reader is experienced in that language and in software development in general.
The primary requirement for running the tutorials is a GPU that supports version 3.3 of the OpenGL spec at least (though some of the tutorials, e.g. Tessellation, require 4.x support). The code provided by the tutorials was developed on Ubuntu Linux using NetBeans as a primary development platform (the C/C++ version is enough to be able to build the tutorials). You should be able to compile it without NetBeans by simply running 'make' from the command line. In order to install the required packages run the following commands:
  1. On Ubuntu: apt-get install g++ freeglut3-dev glew1.5-dev libmagick++-dev libassimp-dev libglfw-dev
  2. On Fedora: yum install gcc-c++ glew-devel freeglut-devel ImageMagick-c++-devel ImageMagick-c++ assimp-devel glfw-devel

Another thing that I did on Ubuntu to make my life easier is to run the following command as root:

ln /usr/lib/pkgconfig/libglfw.pc /usr/lib/pkgconfig/glfw3.pc

The reason is to use the same name for the package config file of GLFW in Ubuntu as in Fedora. This allows me to work with the same Netbeans project file for both distributions.

Note: since Nov-14, 2013, the source to all the tutorials is provided in a single zip package, instead of a package per tutorial. The package contains Netbeans projects for Linux and a Visual Studio solution for Windows (<ROOT>/Windows/ogldev/ogldev.sln). You can get the source package here.

To decrease the development time I'm maintaining only the 'Debug' build in both NetBeans and Visual Studio projects. Getting the 'Release' version up and running is simply a matter of copying the configuration there.

For more information on setting up OpenGL check out the following video tutorials by Frahaan Hussain on Windows and on the Mac.